docs: anonymise project asset names in source comments
Measured figures are kept; only the studio-specific level and asset names are generalised, and the Perforce rationale is reworded to describe the class of setups rather than this one project. Co-Authored-By: Claude Code <noreply@anthropic.com>
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@@ -243,8 +243,8 @@ void FLevelUsageResolver::TraverseLevel(int32 LevelIndex, const FLevelUsageResol
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}
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// Reaching another World is NOT automatically a sublevel. An earlier version assumed it
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// was, and on WP_Main that assumption pulled the whole of L_MainLevel in through
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// BP_FirstPersonGameMode -> PDA_MenuSystemConfig: 9994 of 18136 rows belonged to a
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// was, and on WP_Example that assumption pulled the whole of L_Other in through
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// BP_GameMode -> PDA_MenuConfig: 9994 of 18136 rows belonged to a
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// different map. A crossing only counts when the reference comes from the level package
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// itself or from one of its external actor packages, which is the shape a streaming
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// sublevel or a Level Instance actually has.
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