docs: anonymise project asset names in source comments
Measured figures are kept; only the studio-specific level and asset names are generalised, and the Perforce rationale is reworded to describe the class of setups rather than this one project. Co-Authored-By: Claude Code <noreply@anthropic.com>
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@@ -51,7 +51,7 @@ namespace AssetUsagePaths
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/**
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* Package name to a path relative to the project root, as the report requires.
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* "/Game/Space/Art/SM_Rock" -> "Content/Space/Art/SM_Rock.uasset"
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* "/Game/Art/SM_Rock" -> "Content/Art/SM_Rock.uasset"
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*
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* @param bIsLevel Chooses the .umap extension over .uasset.
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* @return Empty for packages with no project-relative form, e.g. /Script or /Engine.
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