docs: anonymise project asset names in source comments
Measured figures are kept; only the studio-specific level and asset names are generalised, and the Perforce rationale is reworded to describe the class of setups rather than this one project. Co-Authored-By: Claude Code <noreply@anthropic.com>
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@@ -9,7 +9,7 @@
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*/
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struct FIndirectReference
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{
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/** Package name the literal resolved to, e.g. /Game/Space/Core/GameModes/BP_FirstPersonGameMode. */
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/** Package name the literal resolved to, e.g. /Game/Core/GameModes/BP_GameMode. */
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FName PackageName;
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/** Absolute path of the file the literal was found in. */
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@@ -28,7 +28,7 @@ struct FIndirectReference
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* Finds asset paths referenced from text rather than from a package.
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*
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* This exists because of a concrete, measured failure mode on this project: Config/DefaultEngine.ini
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* names BP_FirstPersonGameMode, BP_MenuSystemGameInstance, RefinedMenuMap and Gyms_Geoda as plain
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* names BP_GameMode, BP_MenuGameInstance, RefinedMenuMap and Gyms_Geoda as plain
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* strings. No asset references them, so the Asset Registry reports zero referencers and a naive
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* audit calls the project's GameMode unused.
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*
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