docs: anonymise project asset names in source comments

Measured figures are kept; only the studio-specific level and asset
names are generalised, and the Perforce rationale is reworded to
describe the class of setups rather than this one project.

Co-Authored-By: Claude Code <noreply@anthropic.com>
This commit is contained in:
2026-09-07 18:39:39 +07:00
parent cb99abbdc3
commit 4ac635b3a1
21 changed files with 62 additions and 62 deletions
@@ -176,7 +176,7 @@ BEGIN_DEFINE_SPEC(AssetUsageExporterLiveSpec,
/**
* The OFPA level with the fewest external actors.
*
* Smallest on purpose: WP_Main owns roughly 16000 external packages and copying those in a test
* Smallest on purpose: WP_Example owns roughly 16000 external packages and copying those in a test
* would move gigabytes. Search stops as soon as something small enough turns up.
*/
static FName FindSmallestOfpaLevel(int32& OutExternalCount)
@@ -254,7 +254,7 @@ void AssetUsageExporterLiveSpec::Define()
It("leaves the exported file writable even when the source is read-only", [this]()
{
// This project is Perforce-primary, so unopened files are read-only on disk and Windows
// Perforce-primary projects keep unopened files read-only, so unopened files are read-only on disk and Windows
// CopyFile carries the attribute across. A read-only export folder is useless to an
// artist and breaks the exporter's own Overwrite policy on the next run.
const FName Package = FindOrdinaryAssetPackage();