docs: anonymise project asset names in source comments

Measured figures are kept; only the studio-specific level and asset
names are generalised, and the Perforce rationale is reworded to
describe the class of setups rather than this one project.

Co-Authored-By: Claude Code <noreply@anthropic.com>
This commit is contained in:
2026-09-07 18:39:39 +07:00
parent e92306c797
commit 640e940ab4
21 changed files with 62 additions and 62 deletions
@@ -73,8 +73,8 @@ namespace AssetDependencyClosure
* Maps reached through an ordinary asset rather than through a level, and therefore not
* followed - nor included.
*
* The same rule FLevelUsageResolver applies, and for the same measured reason: on WP_Main
* the chain BP_FirstPersonGameMode -> PDA_MenuSystemConfig -> L_MainLevel drags in 9994
* The same rule FLevelUsageResolver applies, and for the same measured reason: on WP_Example
* the chain BP_GameMode -> PDA_MenuConfig -> L_Other drags in 9994
* packages belonging to a different map. Without this the export dialog would quote an
* honest number for a wrong set.
*