docs: anonymise project asset names in source comments

Measured figures are kept; only the studio-specific level and asset
names are generalised, and the Perforce rationale is reworded to
describe the class of setups rather than this one project.

Co-Authored-By: Claude Code <noreply@anthropic.com>
This commit is contained in:
2026-09-07 18:39:39 +07:00
parent e92306c797
commit 640e940ab4
21 changed files with 62 additions and 62 deletions
@@ -9,7 +9,7 @@
*/
struct FIndirectReference
{
/** Package name the literal resolved to, e.g. /Game/Space/Core/GameModes/BP_FirstPersonGameMode. */
/** Package name the literal resolved to, e.g. /Game/Core/GameModes/BP_GameMode. */
FName PackageName;
/** Absolute path of the file the literal was found in. */
@@ -28,7 +28,7 @@ struct FIndirectReference
* Finds asset paths referenced from text rather than from a package.
*
* This exists because of a concrete, measured failure mode on this project: Config/DefaultEngine.ini
* names BP_FirstPersonGameMode, BP_MenuSystemGameInstance, RefinedMenuMap and Gyms_Geoda as plain
* names BP_GameMode, BP_MenuGameInstance, RefinedMenuMap and Gyms_Geoda as plain
* strings. No asset references them, so the Asset Registry reports zero referencers and a naive
* audit calls the project's GameMode unused.
*