docs: anonymise project asset names in source comments
Measured figures are kept; only the studio-specific level and asset names are generalised, and the Perforce rationale is reworded to describe the class of setups rather than this one project. Co-Authored-By: Claude Code <noreply@anthropic.com>
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@@ -11,8 +11,8 @@ UAssetUsageAuditSettings::UAssetUsageAuditSettings()
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// third-party, so leaving these in makes the first run unreadable for an artist looking for
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// their own content.
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//
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// Deliberately NOT excluded, despite being a bought pack: Content/MenuSystemPro. It supplies
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// BP_MenuSystemGameInstance, which DefaultEngine.ini names as the project's GameInstance.
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// Deliberately NOT excluded, despite being a bought pack: Content/a purchased UI pack. It supplies
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// BP_MenuGameInstance, which DefaultEngine.ini names as the project's GameInstance.
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// Excluding it would hide a load-bearing asset from every report.
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ExcludedPackagePaths = {
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TEXT("Content/3rdParty"),
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@@ -178,7 +178,7 @@ public:
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return SNew(STextBlock)
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.Text(LOCTEXT("ReadOnly", "read-only on disk"))
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.ColorAndOpacity(FSlateColor(CautionColor))
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.ToolTipText(LOCTEXT("ReadOnlyTip", "The file is not writable. This project is Perforce-primary, so an unopened file is read-only and the delete will fail on it. Check it out first."));
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.ToolTipText(LOCTEXT("ReadOnlyTip", "The file is not writable. Perforce-primary projects keep unopened files read-only, so an unopened file is read-only and the delete will fail on it. Check it out first."));
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}
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return SNew(STextBlock)
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@@ -375,7 +375,7 @@ void SAssetUsageAuditPanel::Construct(const FArguments& InArgs)
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}
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// Name the level when there is one, count them when there are several:
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// a button reading "WP_Main" is worth more than one reading "1 level".
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// a button reading "WP_Example" is worth more than one reading "1 level".
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if (LevelFilters.Num() == 1)
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{
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return FText::FromString(FPackageName::GetShortName(*LevelFilters.CreateConstIterator()));
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