docs: anonymise remaining project names in test fixtures
Co-Authored-By: Claude Code <noreply@anthropic.com>
This commit is contained in:
@@ -16,15 +16,15 @@ void AssetUsagePathsSpec::Define()
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{
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It("detects an OFPA external actor package", [this]()
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{
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// Real shape from this project: /Game/__ExternalActors__/Space/Maps/WP_Example/8/AB/<22 chars>
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// Real shape from a live project: /Game/__ExternalActors__/Maps/WP_Example/8/AB/<22 chars>
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TestTrue(TEXT("external actor"),
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AssetUsagePaths::IsExternalPackage(FName(TEXT("/Game/__ExternalActors__/Space/Maps/WP_Example/8/AB/QWERTYUIOPASDFGHJKLZXC"))));
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AssetUsagePaths::IsExternalPackage(FName(TEXT("/Game/__ExternalActors__/Maps/WP_Example/8/AB/QWERTYUIOPASDFGHJKLZXC"))));
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});
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It("detects an external objects package", [this]()
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{
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TestTrue(TEXT("external object"),
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AssetUsagePaths::IsExternalPackage(FName(TEXT("/Game/__ExternalObjects__/Space/Maps/L_3i_Hub/1/2A/ABC"))));
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AssetUsagePaths::IsExternalPackage(FName(TEXT("/Game/__ExternalObjects__/Maps/L_3i_Hub/1/2A/ABC"))));
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});
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It("does not flag an ordinary content package", [this]()
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@@ -44,7 +44,7 @@ void AssetUsagePathsSpec::Define()
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{
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It("flags /Script packages", [this]()
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{
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TestTrue(TEXT("script"), AssetUsagePaths::IsScriptPackage(FName(TEXT("/Script/Space"))));
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TestTrue(TEXT("script"), AssetUsagePaths::IsScriptPackage(FName(TEXT("/Script/MyGame"))));
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});
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It("does not flag content that starts with the same letters", [this]()
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@@ -146,7 +146,7 @@ void AssetUsagePathsSpec::Define()
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It("returns empty for script and engine packages rather than inventing a path", [this]()
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{
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TestTrue(TEXT("script"),
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AssetUsagePaths::ToProjectRelativePath(FName(TEXT("/Script/Space")), false).IsEmpty());
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AssetUsagePaths::ToProjectRelativePath(FName(TEXT("/Script/MyGame")), false).IsEmpty());
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TestTrue(TEXT("engine"),
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AssetUsagePaths::ToProjectRelativePath(FName(TEXT("/Engine/BasicShapes/Cube")), false).IsEmpty());
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});
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@@ -154,8 +154,8 @@ void AssetUsagePathsSpec::Define()
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It("converts an external actor package, which is still under /Game", [this]()
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{
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TestEqual(TEXT("external actor"),
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AssetUsagePaths::ToProjectRelativePath(FName(TEXT("/Game/__ExternalActors__/Space/Maps/WP_Example/8/AB/ABC")), false),
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FString(TEXT("Content/__ExternalActors__/Space/Maps/WP_Example/8/AB/ABC.uasset")));
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AssetUsagePaths::ToProjectRelativePath(FName(TEXT("/Game/__ExternalActors__/Maps/WP_Example/8/AB/ABC")), false),
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FString(TEXT("Content/__ExternalActors__/Maps/WP_Example/8/AB/ABC.uasset")));
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});
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});
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}
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