docs: anonymise project asset names in source comments
Measured figures are kept; only the studio-specific level and asset names are generalised, and the Perforce rationale is reworded to describe the class of setups rather than this one project. Co-Authored-By: Claude Code <noreply@anthropic.com>
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@@ -252,8 +252,8 @@ namespace AssetDependencyClosure
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// comes from a level or from one of its external actor packages - the shape a
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// streaming sublevel or a Level Instance actually has. A World named by an ordinary
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// asset is a different location that happens to be mentioned, and following it
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// exports someone else's map: measured on WP_Main, the chain
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// BP_FirstPersonGameMode -> PDA_MenuSystemConfig -> L_MainLevel accounts for 9994
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// exports someone else's map: measured on WP_Example, the chain
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// BP_GameMode -> PDA_MenuConfig -> L_Other accounts for 9994
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// packages. FLevelUsageResolver applies the same rule; the two must not disagree
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// about the same graph.
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if (IsLevelPackage(Dependency))
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