docs: anonymise project asset names in source comments

Measured figures are kept; only the studio-specific level and asset
names are generalised, and the Perforce rationale is reworded to
describe the class of setups rather than this one project.

Co-Authored-By: Claude Code <noreply@anthropic.com>
This commit is contained in:
2026-09-07 18:39:38 +07:00
parent ce998ff963
commit e04f4dac78
19 changed files with 60 additions and 60 deletions
@@ -51,7 +51,7 @@ namespace AssetUsagePaths
/**
* Package name to a path relative to the project root, as the report requires.
* "/Game/Space/Art/SM_Rock" -> "Content/Space/Art/SM_Rock.uasset"
* "/Game/Art/SM_Rock" -> "Content/Art/SM_Rock.uasset"
*
* @param bIsLevel Chooses the .umap extension over .uasset.
* @return Empty for packages with no project-relative form, e.g. /Script or /Engine.