docs: anonymise project asset names in source comments

Measured figures are kept; only the studio-specific level and asset
names are generalised, and the Perforce rationale is reworded to
describe the class of setups rather than this one project.

Co-Authored-By: Claude Code <noreply@anthropic.com>
This commit is contained in:
2026-09-07 18:39:38 +07:00
parent de2d656d81
commit f6d651113a
19 changed files with 60 additions and 60 deletions
@@ -252,8 +252,8 @@ namespace AssetDependencyClosure
// comes from a level or from one of its external actor packages - the shape a
// streaming sublevel or a Level Instance actually has. A World named by an ordinary
// asset is a different location that happens to be mentioned, and following it
// exports someone else's map: measured on WP_Main, the chain
// BP_FirstPersonGameMode -> PDA_MenuSystemConfig -> L_MainLevel accounts for 9994
// exports someone else's map: measured on WP_Example, the chain
// BP_GameMode -> PDA_MenuConfig -> L_Other accounts for 9994
// packages. FLevelUsageResolver applies the same rule; the two must not disagree
// about the same graph.
if (IsLevelPackage(Dependency))