docs: anonymise project asset names in source comments
Measured figures are kept; only the studio-specific level and asset names are generalised, and the Perforce rationale is reworded to describe the class of setups rather than this one project. Co-Authored-By: Claude Code <noreply@anthropic.com>
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@@ -73,8 +73,8 @@ namespace AssetDependencyClosure
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* Maps reached through an ordinary asset rather than through a level, and therefore not
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* followed - nor included.
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*
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* The same rule FLevelUsageResolver applies, and for the same measured reason: on WP_Main
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* the chain BP_FirstPersonGameMode -> PDA_MenuSystemConfig -> L_MainLevel drags in 9994
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* The same rule FLevelUsageResolver applies, and for the same measured reason: on WP_Example
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* the chain BP_GameMode -> PDA_MenuConfig -> L_Other drags in 9994
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* packages belonging to a different map. Without this the export dialog would quote an
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* honest number for a wrong set.
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*
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