docs: anonymise project asset names in source comments
Measured figures are kept; only the studio-specific level and asset names are generalised, and the Perforce rationale is reworded to describe the class of setups rather than this one project. Co-Authored-By: Claude Code <noreply@anthropic.com>
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@@ -37,8 +37,8 @@ struct FLevelUsageResolveOptions
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*
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* Off by default, and that default is load-bearing. A map does not only reference its own
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* sublevels: anything it can reach may name an unrelated map, and on this project it does.
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* WP_Main -> BP_FirstPersonGameMode -> PDA_MenuSystemConfig -> L_MainLevel drags in the whole
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* of L_MainLevel, which measured at 9994 of WP_Main's 18136 rows - two thirds of the answer
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* WP_Example -> BP_GameMode -> PDA_MenuConfig -> L_Other drags in the whole
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* of L_Other, which measured at 9994 of WP_Example's 18136 rows - two thirds of the answer
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* was another level's content.
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*
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* With this off, a foreign map is still reported as referenced, but its contents are attributed
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@@ -72,7 +72,7 @@ struct FLevelUsageStats
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* Foreign maps referenced but deliberately not expanded into.
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*
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* A non-zero value here is the amount of another level's content that would otherwise have
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* been attributed to this one. Worth surfacing: on WP_Main it was two thirds of the report.
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* been attributed to this one. Worth surfacing: on WP_Example it was two thirds of the report.
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*/
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int32 ForeignLevelsNotExpanded = 0;
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double ScanLevelAssetsSeconds = 0.0;
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