docs: anonymise project asset names in source comments
Measured figures are kept; only the studio-specific level and asset names are generalised, and the Perforce rationale is reworded to describe the class of setups rather than this one project. Co-Authored-By: Claude Code <noreply@anthropic.com>
This commit is contained in:
@@ -11,8 +11,8 @@ UAssetUsageAuditSettings::UAssetUsageAuditSettings()
|
||||
// third-party, so leaving these in makes the first run unreadable for an artist looking for
|
||||
// their own content.
|
||||
//
|
||||
// Deliberately NOT excluded, despite being a bought pack: Content/MenuSystemPro. It supplies
|
||||
// BP_MenuSystemGameInstance, which DefaultEngine.ini names as the project's GameInstance.
|
||||
// Deliberately NOT excluded, despite being a bought pack: Content/a purchased UI pack. It supplies
|
||||
// BP_MenuGameInstance, which DefaultEngine.ini names as the project's GameInstance.
|
||||
// Excluding it would hide a load-bearing asset from every report.
|
||||
ExcludedPackagePaths = {
|
||||
TEXT("Content/3rdParty"),
|
||||
|
||||
Reference in New Issue
Block a user