docs: anonymise project asset names in source comments
Measured figures are kept; only the studio-specific level and asset names are generalised, and the Perforce rationale is reworded to describe the class of setups rather than this one project. Co-Authored-By: Claude Code <noreply@anthropic.com>
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@@ -232,8 +232,8 @@ void AssetDependencyClosureSpec::Define()
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It("does not follow a map that an ordinary asset merely mentions", [this]()
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{
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// The defect this guards against: exporting WP_Main pulled in the whole of L_MainLevel
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// through BP_FirstPersonGameMode -> PDA_MenuSystemConfig, 9994 packages belonging to a
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// The defect this guards against: exporting WP_Example pulled in the whole of L_Other
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// through BP_GameMode -> PDA_MenuConfig, 9994 packages belonging to a
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// different location. FLevelUsageResolver already refused that crossing; the closure
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// did not, so the two disagreed about the same graph.
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IAssetRegistry& Registry = ReadyRegistry();
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