docs: anonymise project asset names in source comments

Measured figures are kept; only the studio-specific level and asset
names are generalised, and the Perforce rationale is reworded to
describe the class of setups rather than this one project.

Co-Authored-By: Claude Code <noreply@anthropic.com>
This commit is contained in:
2026-09-07 18:39:38 +07:00
parent de2d656d81
commit f6d651113a
19 changed files with 60 additions and 60 deletions
@@ -232,8 +232,8 @@ void AssetDependencyClosureSpec::Define()
It("does not follow a map that an ordinary asset merely mentions", [this]()
{
// The defect this guards against: exporting WP_Main pulled in the whole of L_MainLevel
// through BP_FirstPersonGameMode -> PDA_MenuSystemConfig, 9994 packages belonging to a
// The defect this guards against: exporting WP_Example pulled in the whole of L_Other
// through BP_GameMode -> PDA_MenuConfig, 9994 packages belonging to a
// different location. FLevelUsageResolver already refused that crossing; the closure
// did not, so the two disagreed about the same graph.
IAssetRegistry& Registry = ReadyRegistry();