feat: asset deletion scan and delete dialog (WIP)

Adds AssetDeletionScan to Core (no UI/editor-pipeline deps, invariant holds)
and SAssetDeleteDialog to the Editor module, plus 10 spec cases.

Co-Authored-By: Claude Code <noreply@anthropic.com>
This commit is contained in:
2026-09-07 17:14:39 +07:00
parent 569ec56a19
commit fbdd0ff5e0
8 changed files with 1734 additions and 0 deletions
@@ -278,6 +278,31 @@ private:
FReply OnExportFilesClicked();
bool HasCheckedAssets() const;
// --- Deleting ----------------------------------------------------------------------------
/**
* Delete the ticked assets, after two confirmations.
*
* Sits beside Export because it acts on the same ticked set, and is the reason the audit is
* worth running: the point of finding unused content is to be able to remove it. It is kept
* visually apart and never becomes the default action.
*
* Levels are refused outright - see AssetDeletionScan::ERefusal::IsLevel. Everything else the
* window explains before anything is touched, and the destruction itself is ObjectTools' code,
* not ours.
*/
FReply OnDeleteClicked();
/**
* Drop deleted packages from the result without re-running the sweep.
*
* A full re-run after a delete would cost minutes on this project, and the rows that remain are
* still correct - what changed is that some assets are gone, plus the referencer counts of
* whatever pointed at them. The result is marked stale so the numbers are not mistaken for a
* fresh sweep.
*/
void ForgetDeletedPackages(const TArray<FName>& DeletedPackages);
/** Byte copy of the package files, expanding levels to their OFPA packages. */
void RunCopyExport(const TArray<FAssetUsageRow>& Rows, const FAssetExportRequest& Request);