docs: anonymise remaining project names in test fixtures

Co-Authored-By: Claude Code <noreply@anthropic.com>
This commit is contained in:
2026-09-07 18:41:49 +07:00
parent e04f4dac78
commit fdd7ba2fad
3 changed files with 10 additions and 10 deletions
@@ -16,15 +16,15 @@ void AssetUsagePathsSpec::Define()
{
It("detects an OFPA external actor package", [this]()
{
// Real shape from this project: /Game/__ExternalActors__/Space/Maps/WP_Example/8/AB/<22 chars>
// Real shape from a live project: /Game/__ExternalActors__/Maps/WP_Example/8/AB/<22 chars>
TestTrue(TEXT("external actor"),
AssetUsagePaths::IsExternalPackage(FName(TEXT("/Game/__ExternalActors__/Space/Maps/WP_Example/8/AB/QWERTYUIOPASDFGHJKLZXC"))));
AssetUsagePaths::IsExternalPackage(FName(TEXT("/Game/__ExternalActors__/Maps/WP_Example/8/AB/QWERTYUIOPASDFGHJKLZXC"))));
});
It("detects an external objects package", [this]()
{
TestTrue(TEXT("external object"),
AssetUsagePaths::IsExternalPackage(FName(TEXT("/Game/__ExternalObjects__/Space/Maps/L_3i_Hub/1/2A/ABC"))));
AssetUsagePaths::IsExternalPackage(FName(TEXT("/Game/__ExternalObjects__/Maps/L_3i_Hub/1/2A/ABC"))));
});
It("does not flag an ordinary content package", [this]()
@@ -44,7 +44,7 @@ void AssetUsagePathsSpec::Define()
{
It("flags /Script packages", [this]()
{
TestTrue(TEXT("script"), AssetUsagePaths::IsScriptPackage(FName(TEXT("/Script/Space"))));
TestTrue(TEXT("script"), AssetUsagePaths::IsScriptPackage(FName(TEXT("/Script/MyGame"))));
});
It("does not flag content that starts with the same letters", [this]()
@@ -146,7 +146,7 @@ void AssetUsagePathsSpec::Define()
It("returns empty for script and engine packages rather than inventing a path", [this]()
{
TestTrue(TEXT("script"),
AssetUsagePaths::ToProjectRelativePath(FName(TEXT("/Script/Space")), false).IsEmpty());
AssetUsagePaths::ToProjectRelativePath(FName(TEXT("/Script/MyGame")), false).IsEmpty());
TestTrue(TEXT("engine"),
AssetUsagePaths::ToProjectRelativePath(FName(TEXT("/Engine/BasicShapes/Cube")), false).IsEmpty());
});
@@ -154,8 +154,8 @@ void AssetUsagePathsSpec::Define()
It("converts an external actor package, which is still under /Game", [this]()
{
TestEqual(TEXT("external actor"),
AssetUsagePaths::ToProjectRelativePath(FName(TEXT("/Game/__ExternalActors__/Space/Maps/WP_Example/8/AB/ABC")), false),
FString(TEXT("Content/__ExternalActors__/Space/Maps/WP_Example/8/AB/ABC.uasset")));
AssetUsagePaths::ToProjectRelativePath(FName(TEXT("/Game/__ExternalActors__/Maps/WP_Example/8/AB/ABC")), false),
FString(TEXT("Content/__ExternalActors__/Maps/WP_Example/8/AB/ABC.uasset")));
});
});
}