Compare commits
19 Commits
ee1c8bad3e
..
master
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| aeb4a1067c |
@@ -5,7 +5,7 @@
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"FriendlyName": "Asset Usage Audit",
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"Description": "Reports which assets are used on which levels, resolving usage transitively through Blueprints and other assets, and handling hard/soft references and One File Per Actor. Exports selected assets and usage reports.",
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"Category": "Editor",
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"CreatedBy": "Next-Genium",
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"CreatedBy": "MagentaDolphin",
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"CanContainContent": false,
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"EnabledByDefault": true,
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"Modules": [
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@@ -1,4 +1,4 @@
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// NextGenium 2026. Asset Usage Audit.
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// MagentaDolphin 2026. Asset Usage Audit.
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#include "AssetDeletionScan.h"
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@@ -1,4 +1,4 @@
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// NextGenium 2026. Asset Usage Audit.
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// MagentaDolphin 2026. Asset Usage Audit.
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#include "AssetDependencyClosure.h"
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@@ -252,8 +252,8 @@ namespace AssetDependencyClosure
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// comes from a level or from one of its external actor packages - the shape a
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// streaming sublevel or a Level Instance actually has. A World named by an ordinary
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// asset is a different location that happens to be mentioned, and following it
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// exports someone else's map: measured on WP_Main, the chain
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// BP_FirstPersonGameMode -> PDA_MenuSystemConfig -> L_MainLevel accounts for 9994
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// exports someone else's map: measured on WP_Example, the chain
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// BP_GameMode -> PDA_MenuConfig -> L_Other accounts for 9994
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// packages. FLevelUsageResolver applies the same rule; the two must not disagree
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// about the same graph.
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if (IsLevelPackage(Dependency))
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@@ -1,4 +1,4 @@
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// NextGenium 2026. Asset Usage Audit.
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// MagentaDolphin 2026. Asset Usage Audit.
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#include "AssetExportLayout.h"
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@@ -1,4 +1,4 @@
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// NextGenium 2026. Asset Usage Audit.
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// MagentaDolphin 2026. Asset Usage Audit.
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#include "AssetExportManifest.h"
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@@ -1,4 +1,4 @@
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// NextGenium 2026. Asset Usage Audit.
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// MagentaDolphin 2026. Asset Usage Audit.
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#include "AssetExportNaming.h"
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#include "AssetUsageAuditCoreModule.h"
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@@ -1,4 +1,4 @@
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// NextGenium 2026. Asset Usage Audit.
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// MagentaDolphin 2026. Asset Usage Audit.
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#include "AssetImportScanner.h"
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@@ -170,7 +170,7 @@ namespace AssetImportScanner
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/**
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* Package path implied by a file's position under the import root.
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*
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* Correct for a MirrorTree export, which writes Game/Space/Art/SM_Rock.uasset, and a guess
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* Correct for a MirrorTree export, which writes Game/Art/SM_Rock.uasset, and a guess
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* for anything else. Returns None when the result would not be a valid package name.
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*/
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FName PackageFromFolderStructure(const FString& RelativePath)
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@@ -1,4 +1,4 @@
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// NextGenium 2026. Asset Usage Audit.
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// MagentaDolphin 2026. Asset Usage Audit.
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#include "AssetImporter.h"
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@@ -146,7 +146,7 @@ namespace AssetImporter
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continue;
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}
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// This project is Perforce-primary, so an existing target is very likely read-only.
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// Perforce-primary projects keep unopened files read-only, so an existing target is very likely read-only.
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// Without clearing the flag the copy fails with an error that reads like a permissions
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// problem rather than "the file is not checked out".
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if (bTargetOnDisk && FileManager.IsReadOnly(*DestinationPath))
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@@ -1,4 +1,4 @@
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// NextGenium 2026. Asset Usage Audit.
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// MagentaDolphin 2026. Asset Usage Audit.
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#include "AssetTypeFilter.h"
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@@ -79,9 +79,9 @@ TArray<FTopLevelAssetPath> GetPresetClassPaths(EAssetTypePreset Preset)
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};
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case EAssetTypePreset::Sound:
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// FMOD is this project's audio system. FMOD assets are included for completeness, but
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// FMOD resolves events by string path outside the UObject graph, so their usage verdict
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// is unreliable by construction - the report marks them Unknown.
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// Audio middleware (FMOD) is a representative case: its assets are included for
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// completeness, but it resolves events by string path outside the UObject graph, so
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// the usage verdict is unreliable by construction - the report marks them Unknown.
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return {
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Path(TEXT("/Script/Engine.SoundBase")),
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Path(TEXT("/Script/FMODStudio.FMODAsset"))
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@@ -1,4 +1,4 @@
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// NextGenium 2026. Asset Usage Audit.
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// MagentaDolphin 2026. Asset Usage Audit.
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#include "AssetUsageAuditTypes.h"
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@@ -1,4 +1,4 @@
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// NextGenium 2026. Asset Usage Audit.
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// MagentaDolphin 2026. Asset Usage Audit.
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#include "AssetUsageAuditor.h"
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@@ -1,4 +1,4 @@
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// NextGenium 2026. Asset Usage Audit.
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// MagentaDolphin 2026. Asset Usage Audit.
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#include "AssetUsageExporter.h"
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@@ -536,7 +536,7 @@ FAssetUsageExporter::FResult FAssetUsageExporter::CopyExpandedPackages(const TAr
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const bool bWasPresent = FileManager.FileExists(*DestinationPath);
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// This repository is Perforce-primary, so the source .uasset is very often read-only on
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// Perforce-primary repositories keep unopened files read-only, so the source .uasset is very often read-only on
|
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// disk. Windows CopyFile carries that attribute across, which would make the export folder
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// read-only too - and then an Overwrite-policy re-export fails on its own previous output.
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// Clear the flag on both ends of the problem: before writing over an existing file, and
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|
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@@ -1,4 +1,4 @@
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// NextGenium 2026. Asset Usage Audit.
|
||||
// MagentaDolphin 2026. Asset Usage Audit.
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||||
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#include "AssetUsageGraph.h"
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#include "AssetUsageAuditCoreModule.h"
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||||
|
||||
@@ -1,4 +1,4 @@
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||||
// NextGenium 2026. Asset Usage Audit.
|
||||
// MagentaDolphin 2026. Asset Usage Audit.
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||||
|
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#include "AssetUsagePaths.h"
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#include "HAL/FileManager.h"
|
||||
|
||||
@@ -1,4 +1,4 @@
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||||
// NextGenium 2026. Asset Usage Audit.
|
||||
// MagentaDolphin 2026. Asset Usage Audit.
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||||
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#include "AssetUsageReportWriter.h"
|
||||
#include "AssetUsageAuditCoreModule.h"
|
||||
|
||||
@@ -1,4 +1,4 @@
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||||
// NextGenium 2026. Asset Usage Audit.
|
||||
// MagentaDolphin 2026. Asset Usage Audit.
|
||||
|
||||
#include "IndirectReferenceScanner.h"
|
||||
#include "AssetUsageAuditCoreModule.h"
|
||||
|
||||
@@ -1,4 +1,4 @@
|
||||
// NextGenium 2026. Asset Usage Audit.
|
||||
// MagentaDolphin 2026. Asset Usage Audit.
|
||||
|
||||
#include "LevelUsageResolver.h"
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||||
|
||||
@@ -243,8 +243,8 @@ void FLevelUsageResolver::TraverseLevel(int32 LevelIndex, const FLevelUsageResol
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||||
}
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||||
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||||
// Reaching another World is NOT automatically a sublevel. An earlier version assumed it
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// was, and on WP_Main that assumption pulled the whole of L_MainLevel in through
|
||||
// BP_FirstPersonGameMode -> PDA_MenuSystemConfig: 9994 of 18136 rows belonged to a
|
||||
// was, and on WP_Example that assumption pulled the whole of L_Other in through
|
||||
// BP_GameMode -> PDA_MenuConfig: 9994 of 18136 rows belonged to a
|
||||
// different map. A crossing only counts when the reference comes from the level package
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||||
// itself or from one of its external actor packages, which is the shape a streaming
|
||||
// sublevel or a Level Instance actually has.
|
||||
|
||||
@@ -1,4 +1,4 @@
|
||||
// NextGenium 2026. Asset Usage Audit.
|
||||
// MagentaDolphin 2026. Asset Usage Audit.
|
||||
|
||||
#pragma once
|
||||
|
||||
|
||||
@@ -1,4 +1,4 @@
|
||||
// NextGenium 2026. Asset Usage Audit.
|
||||
// MagentaDolphin 2026. Asset Usage Audit.
|
||||
|
||||
#pragma once
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||||
|
||||
@@ -73,8 +73,8 @@ namespace AssetDependencyClosure
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||||
* Maps reached through an ordinary asset rather than through a level, and therefore not
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* followed - nor included.
|
||||
*
|
||||
* The same rule FLevelUsageResolver applies, and for the same measured reason: on WP_Main
|
||||
* the chain BP_FirstPersonGameMode -> PDA_MenuSystemConfig -> L_MainLevel drags in 9994
|
||||
* The same rule FLevelUsageResolver applies, and for the same measured reason: on WP_Example
|
||||
* the chain BP_GameMode -> PDA_MenuConfig -> L_Other drags in 9994
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||||
* packages belonging to a different map. Without this the export dialog would quote an
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||||
* honest number for a wrong set.
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||||
*
|
||||
|
||||
@@ -1,4 +1,4 @@
|
||||
// NextGenium 2026. Asset Usage Audit.
|
||||
// MagentaDolphin 2026. Asset Usage Audit.
|
||||
|
||||
#pragma once
|
||||
|
||||
|
||||
@@ -1,4 +1,4 @@
|
||||
// NextGenium 2026. Asset Usage Audit.
|
||||
// MagentaDolphin 2026. Asset Usage Audit.
|
||||
|
||||
#pragma once
|
||||
|
||||
|
||||
@@ -1,4 +1,4 @@
|
||||
// NextGenium 2026. Asset Usage Audit.
|
||||
// MagentaDolphin 2026. Asset Usage Audit.
|
||||
|
||||
#pragma once
|
||||
|
||||
|
||||
@@ -1,4 +1,4 @@
|
||||
// NextGenium 2026. Asset Usage Audit.
|
||||
// MagentaDolphin 2026. Asset Usage Audit.
|
||||
|
||||
#pragma once
|
||||
|
||||
|
||||
@@ -1,4 +1,4 @@
|
||||
// NextGenium 2026. Asset Usage Audit.
|
||||
// MagentaDolphin 2026. Asset Usage Audit.
|
||||
|
||||
#pragma once
|
||||
|
||||
|
||||
@@ -1,4 +1,4 @@
|
||||
// NextGenium 2026. Asset Usage Audit.
|
||||
// MagentaDolphin 2026. Asset Usage Audit.
|
||||
|
||||
#pragma once
|
||||
|
||||
|
||||
@@ -1,4 +1,4 @@
|
||||
// NextGenium 2026. Asset Usage Audit.
|
||||
// MagentaDolphin 2026. Asset Usage Audit.
|
||||
|
||||
#pragma once
|
||||
|
||||
@@ -139,7 +139,7 @@ enum class EExportCollisionPolicy : uint8
|
||||
*/
|
||||
struct ASSETUSAGEAUDITCORE_API FAssetUsageRow
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{
|
||||
/** Package name, e.g. /Game/Space/Art/SM_Rock. */
|
||||
/** Package name, e.g. /Game/Art/SM_Rock. */
|
||||
FName PackageName;
|
||||
|
||||
/** Asset name without path. */
|
||||
@@ -154,7 +154,7 @@ struct ASSETUSAGEAUDITCORE_API FAssetUsageRow
|
||||
*/
|
||||
FTopLevelAssetPath GeneratedClassPath;
|
||||
|
||||
/** Path relative to the project root, e.g. Content/Space/Art/SM_Rock.uasset. */
|
||||
/** Path relative to the project root, e.g. Content/Art/SM_Rock.uasset. */
|
||||
FString PathFromProjectRoot;
|
||||
|
||||
EAssetUsageVerdict Verdict = EAssetUsageVerdict::Unknown;
|
||||
@@ -172,7 +172,7 @@ struct ASSETUSAGEAUDITCORE_API FAssetUsageRow
|
||||
|
||||
/**
|
||||
* Human-readable chain explaining the verdict, e.g.
|
||||
* "WP_Main -> __ExternalActors__/.../A2B -> BP_Rock -> SM_Rock".
|
||||
* "WP_Example -> __ExternalActors__/.../A2B -> BP_Rock -> SM_Rock".
|
||||
* A verdict without a route is unactionable for an artist.
|
||||
*/
|
||||
FString Route;
|
||||
|
||||
@@ -1,4 +1,4 @@
|
||||
// NextGenium 2026. Asset Usage Audit.
|
||||
// MagentaDolphin 2026. Asset Usage Audit.
|
||||
|
||||
#pragma once
|
||||
|
||||
|
||||
@@ -1,4 +1,4 @@
|
||||
// NextGenium 2026. Asset Usage Audit.
|
||||
// MagentaDolphin 2026. Asset Usage Audit.
|
||||
|
||||
#pragma once
|
||||
|
||||
|
||||
@@ -1,4 +1,4 @@
|
||||
// NextGenium 2026. Asset Usage Audit.
|
||||
// MagentaDolphin 2026. Asset Usage Audit.
|
||||
|
||||
#pragma once
|
||||
|
||||
|
||||
@@ -1,4 +1,4 @@
|
||||
// NextGenium 2026. Asset Usage Audit.
|
||||
// MagentaDolphin 2026. Asset Usage Audit.
|
||||
|
||||
#pragma once
|
||||
|
||||
@@ -51,7 +51,7 @@ namespace AssetUsagePaths
|
||||
|
||||
/**
|
||||
* Package name to a path relative to the project root, as the report requires.
|
||||
* "/Game/Space/Art/SM_Rock" -> "Content/Space/Art/SM_Rock.uasset"
|
||||
* "/Game/Art/SM_Rock" -> "Content/Art/SM_Rock.uasset"
|
||||
*
|
||||
* @param bIsLevel Chooses the .umap extension over .uasset.
|
||||
* @return Empty for packages with no project-relative form, e.g. /Script or /Engine.
|
||||
|
||||
@@ -1,4 +1,4 @@
|
||||
// NextGenium 2026. Asset Usage Audit.
|
||||
// MagentaDolphin 2026. Asset Usage Audit.
|
||||
|
||||
#pragma once
|
||||
|
||||
|
||||
@@ -1,4 +1,4 @@
|
||||
// NextGenium 2026. Asset Usage Audit.
|
||||
// MagentaDolphin 2026. Asset Usage Audit.
|
||||
|
||||
#pragma once
|
||||
|
||||
@@ -9,7 +9,7 @@
|
||||
*/
|
||||
struct FIndirectReference
|
||||
{
|
||||
/** Package name the literal resolved to, e.g. /Game/Space/Core/GameModes/BP_FirstPersonGameMode. */
|
||||
/** Package name the literal resolved to, e.g. /Game/Core/GameModes/BP_GameMode. */
|
||||
FName PackageName;
|
||||
|
||||
/** Absolute path of the file the literal was found in. */
|
||||
@@ -28,7 +28,7 @@ struct FIndirectReference
|
||||
* Finds asset paths referenced from text rather than from a package.
|
||||
*
|
||||
* This exists because of a concrete, measured failure mode on this project: Config/DefaultEngine.ini
|
||||
* names BP_FirstPersonGameMode, BP_MenuSystemGameInstance, RefinedMenuMap and Gyms_Geoda as plain
|
||||
* names BP_GameMode, BP_MenuGameInstance, RefinedMenuMap and Gyms_Geoda as plain
|
||||
* strings. No asset references them, so the Asset Registry reports zero referencers and a naive
|
||||
* audit calls the project's GameMode unused.
|
||||
*
|
||||
|
||||
@@ -1,4 +1,4 @@
|
||||
// NextGenium 2026. Asset Usage Audit.
|
||||
// MagentaDolphin 2026. Asset Usage Audit.
|
||||
|
||||
#pragma once
|
||||
|
||||
@@ -37,8 +37,8 @@ struct FLevelUsageResolveOptions
|
||||
*
|
||||
* Off by default, and that default is load-bearing. A map does not only reference its own
|
||||
* sublevels: anything it can reach may name an unrelated map, and on this project it does.
|
||||
* WP_Main -> BP_FirstPersonGameMode -> PDA_MenuSystemConfig -> L_MainLevel drags in the whole
|
||||
* of L_MainLevel, which measured at 9994 of WP_Main's 18136 rows - two thirds of the answer
|
||||
* WP_Example -> BP_GameMode -> PDA_MenuConfig -> L_Other drags in the whole
|
||||
* of L_Other, which measured at 9994 of WP_Example's 18136 rows - two thirds of the answer
|
||||
* was another level's content.
|
||||
*
|
||||
* With this off, a foreign map is still reported as referenced, but its contents are attributed
|
||||
@@ -72,7 +72,7 @@ struct FLevelUsageStats
|
||||
* Foreign maps referenced but deliberately not expanded into.
|
||||
*
|
||||
* A non-zero value here is the amount of another level's content that would otherwise have
|
||||
* been attributed to this one. Worth surfacing: on WP_Main it was two thirds of the report.
|
||||
* been attributed to this one. Worth surfacing: on WP_Example it was two thirds of the report.
|
||||
*/
|
||||
int32 ForeignLevelsNotExpanded = 0;
|
||||
double ScanLevelAssetsSeconds = 0.0;
|
||||
|
||||
@@ -1,4 +1,4 @@
|
||||
// NextGenium 2026. Asset Usage Audit.
|
||||
// MagentaDolphin 2026. Asset Usage Audit.
|
||||
|
||||
using UnrealBuildTool;
|
||||
|
||||
|
||||
@@ -1,4 +1,4 @@
|
||||
// NextGenium 2026. Asset Usage Audit.
|
||||
// MagentaDolphin 2026. Asset Usage Audit.
|
||||
|
||||
#include "AssetUsageAuditEditorModule.h"
|
||||
|
||||
|
||||
@@ -1,4 +1,4 @@
|
||||
// NextGenium 2026. Asset Usage Audit.
|
||||
// MagentaDolphin 2026. Asset Usage Audit.
|
||||
|
||||
#include "AssetUsageAuditLibrary.h"
|
||||
|
||||
|
||||
@@ -1,4 +1,4 @@
|
||||
// NextGenium 2026. Asset Usage Audit.
|
||||
// MagentaDolphin 2026. Asset Usage Audit.
|
||||
|
||||
#include "AssetUsageAuditSettings.h"
|
||||
|
||||
@@ -11,8 +11,8 @@ UAssetUsageAuditSettings::UAssetUsageAuditSettings()
|
||||
// third-party, so leaving these in makes the first run unreadable for an artist looking for
|
||||
// their own content.
|
||||
//
|
||||
// Deliberately NOT excluded, despite being a bought pack: Content/MenuSystemPro. It supplies
|
||||
// BP_MenuSystemGameInstance, which DefaultEngine.ini names as the project's GameInstance.
|
||||
// Deliberately NOT excluded, despite being a bought pack: Content/a purchased UI pack. It supplies
|
||||
// BP_MenuGameInstance, which DefaultEngine.ini names as the project's GameInstance.
|
||||
// Excluding it would hide a load-bearing asset from every report.
|
||||
ExcludedPackagePaths = {
|
||||
TEXT("Content/3rdParty"),
|
||||
|
||||
@@ -1,4 +1,4 @@
|
||||
// NextGenium 2026. Asset Usage Audit.
|
||||
// MagentaDolphin 2026. Asset Usage Audit.
|
||||
|
||||
#include "AssetUsageAuditUserSettings.h"
|
||||
|
||||
|
||||
@@ -1,4 +1,4 @@
|
||||
// NextGenium 2026. Asset Usage Audit.
|
||||
// MagentaDolphin 2026. Asset Usage Audit.
|
||||
|
||||
#include "SAssetDeleteDialog.h"
|
||||
|
||||
@@ -178,7 +178,7 @@ public:
|
||||
return SNew(STextBlock)
|
||||
.Text(LOCTEXT("ReadOnly", "read-only on disk"))
|
||||
.ColorAndOpacity(FSlateColor(CautionColor))
|
||||
.ToolTipText(LOCTEXT("ReadOnlyTip", "The file is not writable. This project is Perforce-primary, so an unopened file is read-only and the delete will fail on it. Check it out first."));
|
||||
.ToolTipText(LOCTEXT("ReadOnlyTip", "The file is not writable. Perforce-primary projects keep unopened files read-only, so an unopened file is read-only and the delete will fail on it. Check it out first."));
|
||||
}
|
||||
|
||||
return SNew(STextBlock)
|
||||
|
||||
@@ -1,4 +1,4 @@
|
||||
// NextGenium 2026. Asset Usage Audit.
|
||||
// MagentaDolphin 2026. Asset Usage Audit.
|
||||
|
||||
#pragma once
|
||||
|
||||
|
||||
@@ -1,4 +1,4 @@
|
||||
// NextGenium 2026. Asset Usage Audit.
|
||||
// MagentaDolphin 2026. Asset Usage Audit.
|
||||
|
||||
#include "SAssetExportDialog.h"
|
||||
|
||||
|
||||
@@ -1,4 +1,4 @@
|
||||
// NextGenium 2026. Asset Usage Audit.
|
||||
// MagentaDolphin 2026. Asset Usage Audit.
|
||||
|
||||
#pragma once
|
||||
|
||||
|
||||
@@ -1,4 +1,4 @@
|
||||
// NextGenium 2026. Asset Usage Audit.
|
||||
// MagentaDolphin 2026. Asset Usage Audit.
|
||||
|
||||
#include "SAssetImportDialog.h"
|
||||
|
||||
|
||||
@@ -1,4 +1,4 @@
|
||||
// NextGenium 2026. Asset Usage Audit.
|
||||
// MagentaDolphin 2026. Asset Usage Audit.
|
||||
|
||||
#pragma once
|
||||
|
||||
|
||||
@@ -1,4 +1,4 @@
|
||||
// NextGenium 2026. Asset Usage Audit.
|
||||
// MagentaDolphin 2026. Asset Usage Audit.
|
||||
|
||||
#include "SAssetUsageAuditPanel.h"
|
||||
|
||||
@@ -375,7 +375,7 @@ void SAssetUsageAuditPanel::Construct(const FArguments& InArgs)
|
||||
}
|
||||
|
||||
// Name the level when there is one, count them when there are several:
|
||||
// a button reading "WP_Main" is worth more than one reading "1 level".
|
||||
// a button reading "WP_Example" is worth more than one reading "1 level".
|
||||
if (LevelFilters.Num() == 1)
|
||||
{
|
||||
return FText::FromString(FPackageName::GetShortName(*LevelFilters.CreateConstIterator()));
|
||||
|
||||
@@ -1,4 +1,4 @@
|
||||
// NextGenium 2026. Asset Usage Audit.
|
||||
// MagentaDolphin 2026. Asset Usage Audit.
|
||||
|
||||
#pragma once
|
||||
|
||||
|
||||
@@ -1,4 +1,4 @@
|
||||
// NextGenium 2026. Asset Usage Audit.
|
||||
// MagentaDolphin 2026. Asset Usage Audit.
|
||||
|
||||
#pragma once
|
||||
|
||||
|
||||
@@ -1,4 +1,4 @@
|
||||
// NextGenium 2026. Asset Usage Audit.
|
||||
// MagentaDolphin 2026. Asset Usage Audit.
|
||||
|
||||
#pragma once
|
||||
|
||||
@@ -25,7 +25,7 @@ public:
|
||||
/**
|
||||
* Run a full audit and write JSON + CSV reports.
|
||||
*
|
||||
* @param LevelPackageNames Levels to analyse, e.g. "/Game/Space/Maps/WP_Main". Empty means all.
|
||||
* @param LevelPackageNames Levels to analyse, e.g. "/Game/Maps/WP_Example". Empty means all.
|
||||
* @param OutputDirectory Destination. Empty uses the configured default.
|
||||
* @param OutReportPath Absolute path of the JSON report on success.
|
||||
* @return true when both reports were written.
|
||||
|
||||
@@ -1,4 +1,4 @@
|
||||
// NextGenium 2026. Asset Usage Audit.
|
||||
// MagentaDolphin 2026. Asset Usage Audit.
|
||||
|
||||
#pragma once
|
||||
|
||||
@@ -10,7 +10,7 @@
|
||||
/**
|
||||
* Team-shared configuration, written to Config/DefaultEditor.ini.
|
||||
*
|
||||
* That file is Perforce-tracked (only Plugins/** is p4-ignored), so the exclusion list and the
|
||||
* That file is normally under version control, so the exclusion list and the
|
||||
* type presets are reviewable and shared. Per-user state - last filter, column layout - belongs
|
||||
* in UAssetUsageAuditUserSettings instead, which stays in Saved/Config.
|
||||
*/
|
||||
|
||||
@@ -1,4 +1,4 @@
|
||||
// NextGenium 2026. Asset Usage Audit.
|
||||
// MagentaDolphin 2026. Asset Usage Audit.
|
||||
|
||||
#pragma once
|
||||
|
||||
|
||||
@@ -1,4 +1,4 @@
|
||||
// NextGenium 2026. Asset Usage Audit.
|
||||
// MagentaDolphin 2026. Asset Usage Audit.
|
||||
|
||||
using UnrealBuildTool;
|
||||
|
||||
|
||||
@@ -1,4 +1,4 @@
|
||||
// NextGenium 2026. Asset Usage Audit.
|
||||
// MagentaDolphin 2026. Asset Usage Audit.
|
||||
|
||||
#include "Modules/ModuleManager.h"
|
||||
|
||||
|
||||
@@ -1,4 +1,4 @@
|
||||
// NextGenium 2026. Asset Usage Audit.
|
||||
// MagentaDolphin 2026. Asset Usage Audit.
|
||||
|
||||
#include "AssetDeletionScan.h"
|
||||
|
||||
@@ -399,7 +399,7 @@ void AssetDeletionScanSpec::Define()
|
||||
return;
|
||||
}
|
||||
|
||||
// This project is Perforce-primary, so read-only is the normal state of an unopened
|
||||
// Perforce-primary projects keep unopened files read-only, so read-only is the normal state of an unopened
|
||||
// file. Reporting it up front is the difference between a warning and a delete that
|
||||
// fails halfway through the selection.
|
||||
TestEqual(TEXT("matches the filesystem"),
|
||||
|
||||
@@ -1,4 +1,4 @@
|
||||
// NextGenium 2026. Asset Usage Audit.
|
||||
// MagentaDolphin 2026. Asset Usage Audit.
|
||||
|
||||
#include "AssetDependencyClosure.h"
|
||||
|
||||
@@ -232,8 +232,8 @@ void AssetDependencyClosureSpec::Define()
|
||||
|
||||
It("does not follow a map that an ordinary asset merely mentions", [this]()
|
||||
{
|
||||
// The defect this guards against: exporting WP_Main pulled in the whole of L_MainLevel
|
||||
// through BP_FirstPersonGameMode -> PDA_MenuSystemConfig, 9994 packages belonging to a
|
||||
// The defect this guards against: exporting WP_Example pulled in the whole of L_Other
|
||||
// through BP_GameMode -> PDA_MenuConfig, 9994 packages belonging to a
|
||||
// different location. FLevelUsageResolver already refused that crossing; the closure
|
||||
// did not, so the two disagreed about the same graph.
|
||||
IAssetRegistry& Registry = ReadyRegistry();
|
||||
|
||||
@@ -1,4 +1,4 @@
|
||||
// NextGenium 2026. Asset Usage Audit.
|
||||
// MagentaDolphin 2026. Asset Usage Audit.
|
||||
|
||||
#include "AssetUsageExporter.h"
|
||||
|
||||
|
||||
@@ -1,4 +1,4 @@
|
||||
// NextGenium 2026. Asset Usage Audit.
|
||||
// MagentaDolphin 2026. Asset Usage Audit.
|
||||
|
||||
#include "AssetExportLayout.h"
|
||||
|
||||
|
||||
@@ -1,4 +1,4 @@
|
||||
// NextGenium 2026. Asset Usage Audit.
|
||||
// MagentaDolphin 2026. Asset Usage Audit.
|
||||
|
||||
#include "AssetExportManifest.h"
|
||||
|
||||
|
||||
@@ -1,4 +1,4 @@
|
||||
// NextGenium 2026. Asset Usage Audit.
|
||||
// MagentaDolphin 2026. Asset Usage Audit.
|
||||
|
||||
#include "AssetExportNaming.h"
|
||||
#include "AssetUsageAuditTypes.h"
|
||||
|
||||
@@ -1,4 +1,4 @@
|
||||
// NextGenium 2026. Asset Usage Audit.
|
||||
// MagentaDolphin 2026. Asset Usage Audit.
|
||||
|
||||
#include "AssetImportScanner.h"
|
||||
|
||||
|
||||
@@ -1,4 +1,4 @@
|
||||
// NextGenium 2026. Asset Usage Audit.
|
||||
// MagentaDolphin 2026. Asset Usage Audit.
|
||||
|
||||
#include "AssetUsageExporter.h"
|
||||
#include "AssetExportNaming.h"
|
||||
|
||||
@@ -1,4 +1,4 @@
|
||||
// NextGenium 2026. Asset Usage Audit.
|
||||
// MagentaDolphin 2026. Asset Usage Audit.
|
||||
|
||||
#include "AssetUsageExporter.h"
|
||||
|
||||
@@ -176,7 +176,7 @@ BEGIN_DEFINE_SPEC(AssetUsageExporterLiveSpec,
|
||||
/**
|
||||
* The OFPA level with the fewest external actors.
|
||||
*
|
||||
* Smallest on purpose: WP_Main owns roughly 16000 external packages and copying those in a test
|
||||
* Smallest on purpose: WP_Example owns roughly 16000 external packages and copying those in a test
|
||||
* would move gigabytes. Search stops as soon as something small enough turns up.
|
||||
*/
|
||||
static FName FindSmallestOfpaLevel(int32& OutExternalCount)
|
||||
@@ -254,7 +254,7 @@ void AssetUsageExporterLiveSpec::Define()
|
||||
|
||||
It("leaves the exported file writable even when the source is read-only", [this]()
|
||||
{
|
||||
// This project is Perforce-primary, so unopened files are read-only on disk and Windows
|
||||
// Perforce-primary projects keep unopened files read-only, so unopened files are read-only on disk and Windows
|
||||
// CopyFile carries the attribute across. A read-only export folder is useless to an
|
||||
// artist and breaks the exporter's own Overwrite policy on the next run.
|
||||
const FName Package = FindOrdinaryAssetPackage();
|
||||
|
||||
@@ -1,4 +1,4 @@
|
||||
// NextGenium 2026. Asset Usage Audit.
|
||||
// MagentaDolphin 2026. Asset Usage Audit.
|
||||
|
||||
#include "AssetUsageGraph.h"
|
||||
|
||||
|
||||
@@ -1,4 +1,4 @@
|
||||
// NextGenium 2026. Asset Usage Audit.
|
||||
// MagentaDolphin 2026. Asset Usage Audit.
|
||||
|
||||
#include "AssetUsagePaths.h"
|
||||
#include "Misc/AutomationTest.h"
|
||||
@@ -16,27 +16,27 @@ void AssetUsagePathsSpec::Define()
|
||||
{
|
||||
It("detects an OFPA external actor package", [this]()
|
||||
{
|
||||
// Real shape from this project: /Game/__ExternalActors__/Space/Maps/WP_Main/8/AB/<22 chars>
|
||||
// Real shape from a live project: /Game/__ExternalActors__/Maps/WP_Example/8/AB/<22 chars>
|
||||
TestTrue(TEXT("external actor"),
|
||||
AssetUsagePaths::IsExternalPackage(FName(TEXT("/Game/__ExternalActors__/Space/Maps/WP_Main/8/AB/QWERTYUIOPASDFGHJKLZXC"))));
|
||||
AssetUsagePaths::IsExternalPackage(FName(TEXT("/Game/__ExternalActors__/Maps/WP_Example/8/AB/QWERTYUIOPASDFGHJKLZXC"))));
|
||||
});
|
||||
|
||||
It("detects an external objects package", [this]()
|
||||
{
|
||||
TestTrue(TEXT("external object"),
|
||||
AssetUsagePaths::IsExternalPackage(FName(TEXT("/Game/__ExternalObjects__/Space/Maps/L_3i_Hub/1/2A/ABC"))));
|
||||
AssetUsagePaths::IsExternalPackage(FName(TEXT("/Game/__ExternalObjects__/Maps/L_3i_Hub/1/2A/ABC"))));
|
||||
});
|
||||
|
||||
It("does not flag an ordinary content package", [this]()
|
||||
{
|
||||
TestFalse(TEXT("ordinary asset"),
|
||||
AssetUsagePaths::IsExternalPackage(FName(TEXT("/Game/Space/Art/SM_Rock"))));
|
||||
AssetUsagePaths::IsExternalPackage(FName(TEXT("/Game/Art/SM_Rock"))));
|
||||
});
|
||||
|
||||
It("does not flag a level that merely lives next to external actors", [this]()
|
||||
{
|
||||
TestFalse(TEXT("the level itself is not external"),
|
||||
AssetUsagePaths::IsExternalPackage(FName(TEXT("/Game/Space/Maps/WP_Main"))));
|
||||
AssetUsagePaths::IsExternalPackage(FName(TEXT("/Game/Maps/WP_Example"))));
|
||||
});
|
||||
});
|
||||
|
||||
@@ -44,7 +44,7 @@ void AssetUsagePathsSpec::Define()
|
||||
{
|
||||
It("flags /Script packages", [this]()
|
||||
{
|
||||
TestTrue(TEXT("script"), AssetUsagePaths::IsScriptPackage(FName(TEXT("/Script/Space"))));
|
||||
TestTrue(TEXT("script"), AssetUsagePaths::IsScriptPackage(FName(TEXT("/Script/MyGame"))));
|
||||
});
|
||||
|
||||
It("does not flag content that starts with the same letters", [this]()
|
||||
@@ -123,7 +123,7 @@ void AssetUsagePathsSpec::Define()
|
||||
{
|
||||
const TArray<FString> Excluded;
|
||||
TestFalse(TEXT("nothing excluded"),
|
||||
AssetUsagePaths::IsPathExcluded(FName(TEXT("/Game/Space/Art/SM_Rock")), Excluded));
|
||||
AssetUsagePaths::IsPathExcluded(FName(TEXT("/Game/Art/SM_Rock")), Excluded));
|
||||
});
|
||||
});
|
||||
|
||||
@@ -132,21 +132,21 @@ void AssetUsagePathsSpec::Define()
|
||||
It("converts an asset package", [this]()
|
||||
{
|
||||
TestEqual(TEXT("asset"),
|
||||
AssetUsagePaths::ToProjectRelativePath(FName(TEXT("/Game/Space/Art/SM_Rock")), false),
|
||||
FString(TEXT("Content/Space/Art/SM_Rock.uasset")));
|
||||
AssetUsagePaths::ToProjectRelativePath(FName(TEXT("/Game/Art/SM_Rock")), false),
|
||||
FString(TEXT("Content/Art/SM_Rock.uasset")));
|
||||
});
|
||||
|
||||
It("uses the umap extension for levels", [this]()
|
||||
{
|
||||
TestEqual(TEXT("level"),
|
||||
AssetUsagePaths::ToProjectRelativePath(FName(TEXT("/Game/Space/Maps/WP_Main")), true),
|
||||
FString(TEXT("Content/Space/Maps/WP_Main.umap")));
|
||||
AssetUsagePaths::ToProjectRelativePath(FName(TEXT("/Game/Maps/WP_Example")), true),
|
||||
FString(TEXT("Content/Maps/WP_Example.umap")));
|
||||
});
|
||||
|
||||
It("returns empty for script and engine packages rather than inventing a path", [this]()
|
||||
{
|
||||
TestTrue(TEXT("script"),
|
||||
AssetUsagePaths::ToProjectRelativePath(FName(TEXT("/Script/Space")), false).IsEmpty());
|
||||
AssetUsagePaths::ToProjectRelativePath(FName(TEXT("/Script/MyGame")), false).IsEmpty());
|
||||
TestTrue(TEXT("engine"),
|
||||
AssetUsagePaths::ToProjectRelativePath(FName(TEXT("/Engine/BasicShapes/Cube")), false).IsEmpty());
|
||||
});
|
||||
@@ -154,8 +154,8 @@ void AssetUsagePathsSpec::Define()
|
||||
It("converts an external actor package, which is still under /Game", [this]()
|
||||
{
|
||||
TestEqual(TEXT("external actor"),
|
||||
AssetUsagePaths::ToProjectRelativePath(FName(TEXT("/Game/__ExternalActors__/Space/Maps/WP_Main/8/AB/ABC")), false),
|
||||
FString(TEXT("Content/__ExternalActors__/Space/Maps/WP_Main/8/AB/ABC.uasset")));
|
||||
AssetUsagePaths::ToProjectRelativePath(FName(TEXT("/Game/__ExternalActors__/Maps/WP_Example/8/AB/ABC")), false),
|
||||
FString(TEXT("Content/__ExternalActors__/Maps/WP_Example/8/AB/ABC.uasset")));
|
||||
});
|
||||
});
|
||||
}
|
||||
|
||||
@@ -1,4 +1,4 @@
|
||||
// NextGenium 2026. Asset Usage Audit.
|
||||
// MagentaDolphin 2026. Asset Usage Audit.
|
||||
|
||||
#include "AssetUsageReportWriter.h"
|
||||
#include "AssetUsageAuditor.h"
|
||||
@@ -17,7 +17,7 @@ namespace
|
||||
FAssetUsageAuditResult Result;
|
||||
|
||||
Result.Header.GeneratedAt = FDateTime(2026, 9, 2, 12, 0, 0);
|
||||
Result.Header.ProjectName = TEXT("Space");
|
||||
Result.Header.ProjectName = TEXT("MyProject");
|
||||
Result.Header.EngineVersion = TEXT("5.6.1");
|
||||
Result.Header.ToolVersion = TEXT("0.1");
|
||||
Result.Header.LevelsScanned = 2;
|
||||
@@ -25,22 +25,22 @@ namespace
|
||||
Result.Header.AppliedFilters.Add(TEXT("Types: StaticMesh"));
|
||||
|
||||
FAssetUsageRow& Used = Result.Rows.AddDefaulted_GetRef();
|
||||
Used.PackageName = FName(TEXT("/Game/Space/Art/SM_Rock"));
|
||||
Used.PackageName = FName(TEXT("/Game/Art/SM_Rock"));
|
||||
Used.AssetName = FName(TEXT("SM_Rock"));
|
||||
Used.ClassPath = FTopLevelAssetPath(TEXT("/Script/Engine.StaticMesh"));
|
||||
Used.PathFromProjectRoot = TEXT("Content/Space/Art/SM_Rock.uasset");
|
||||
Used.PathFromProjectRoot = TEXT("Content/Art/SM_Rock.uasset");
|
||||
Used.Verdict = EAssetUsageVerdict::UsedOnLevel;
|
||||
Used.Levels = { FName(TEXT("/Game/Space/Maps/WP_Main")), FName(TEXT("/Game/Space/Maps/L_3i_Hub")) };
|
||||
Used.Levels = { FName(TEXT("/Game/Maps/WP_Example")), FName(TEXT("/Game/Maps/L_3i_Hub")) };
|
||||
Used.HardReferenceCount = 3;
|
||||
Used.SoftReferenceCount = 1;
|
||||
Used.Provenance = EAssetUsageProvenance::HardReference | EAssetUsageProvenance::ExternalActor;
|
||||
Used.Route = TEXT("WP_Main -> BP_Rock -> SM_Rock");
|
||||
Used.Route = TEXT("WP_Example -> BP_Rock -> SM_Rock");
|
||||
|
||||
FAssetUsageRow& Unused = Result.Rows.AddDefaulted_GetRef();
|
||||
Unused.PackageName = FName(TEXT("/Game/Space/Art/SM_Orphan"));
|
||||
Unused.PackageName = FName(TEXT("/Game/Art/SM_Orphan"));
|
||||
Unused.AssetName = FName(TEXT("SM_Orphan"));
|
||||
Unused.ClassPath = FTopLevelAssetPath(TEXT("/Script/Engine.StaticMesh"));
|
||||
Unused.PathFromProjectRoot = TEXT("Content/Space/Art/SM_Orphan.uasset");
|
||||
Unused.PathFromProjectRoot = TEXT("Content/Art/SM_Orphan.uasset");
|
||||
Unused.Verdict = EAssetUsageVerdict::Unreferenced;
|
||||
|
||||
return Result;
|
||||
@@ -123,7 +123,7 @@ void AssetUsageReportWriterSpec::Define()
|
||||
const FString Csv = FAssetUsageReportWriter::BuildCsv(Sample, Options);
|
||||
|
||||
TestTrue(TEXT("levels joined"),
|
||||
Csv.Contains(TEXT("/Game/Space/Maps/WP_Main|/Game/Space/Maps/L_3i_Hub")));
|
||||
Csv.Contains(TEXT("/Game/Maps/WP_Example|/Game/Maps/L_3i_Hub")));
|
||||
});
|
||||
|
||||
It("carries the verdict verbatim", [this]()
|
||||
@@ -172,7 +172,7 @@ void AssetUsageReportWriterSpec::Define()
|
||||
TestTrue(TEXT("header object"), Root->TryGetObjectField(TEXT("header"), Header));
|
||||
if (Header)
|
||||
{
|
||||
TestEqual(TEXT("project"), (*Header)->GetStringField(TEXT("project")), FString(TEXT("Space")));
|
||||
TestEqual(TEXT("project"), (*Header)->GetStringField(TEXT("project")), FString(TEXT("MyProject")));
|
||||
TestEqual(TEXT("levelsScanned"), (*Header)->GetIntegerField(TEXT("levelsScanned")), 2);
|
||||
}
|
||||
|
||||
|
||||
@@ -1,4 +1,4 @@
|
||||
// NextGenium 2026. Asset Usage Audit.
|
||||
// MagentaDolphin 2026. Asset Usage Audit.
|
||||
|
||||
#include "AssetUsageAuditor.h"
|
||||
#include "AssetUsageGraph.h"
|
||||
@@ -45,7 +45,7 @@ void AssetUsageVerdictSpec::Define()
|
||||
|
||||
It("reports ReferencedFromConfigOrSource when only a text literal names it", [this]()
|
||||
{
|
||||
// This is the BP_FirstPersonGameMode case: no asset references it, only
|
||||
// This is the BP_GameMode case: no asset references it, only
|
||||
// Config/DefaultEngine.ini does. Reporting it Unreferenced would be a real defect.
|
||||
const EAssetUsageVerdict Verdict = FAssetUsageAuditor::ClassifyVerdict(false, false, true, false);
|
||||
|
||||
@@ -126,7 +126,7 @@ void AssetUsageVerdictSpec::Define()
|
||||
{
|
||||
// A level depends on the whole table, so every row looks used even when none is.
|
||||
FAssetUsageNode Node;
|
||||
Node.PackageName = FName(TEXT("/Game/Space/Data/DT_Weapons"));
|
||||
Node.PackageName = FName(TEXT("/Game/Data/DT_Weapons"));
|
||||
Node.ClassPath = FTopLevelAssetPath(TEXT("/Script/Engine.DataTable"));
|
||||
|
||||
TestTrue(TEXT("DataTable is a blind spot"), FAssetUsageAuditor::IsRegistryBlindSpot(Node));
|
||||
@@ -135,7 +135,7 @@ void AssetUsageVerdictSpec::Define()
|
||||
It("does not flag an ordinary static mesh", [this]()
|
||||
{
|
||||
FAssetUsageNode Node;
|
||||
Node.PackageName = FName(TEXT("/Game/Space/Art/SM_Rock"));
|
||||
Node.PackageName = FName(TEXT("/Game/Art/SM_Rock"));
|
||||
Node.ClassPath = FTopLevelAssetPath(TEXT("/Script/Engine.StaticMesh"));
|
||||
|
||||
TestFalse(TEXT("StaticMesh is not a blind spot"), FAssetUsageAuditor::IsRegistryBlindSpot(Node));
|
||||
|
||||
@@ -1,4 +1,4 @@
|
||||
// NextGenium 2026. Asset Usage Audit.
|
||||
// MagentaDolphin 2026. Asset Usage Audit.
|
||||
|
||||
#include "IndirectReferenceScanner.h"
|
||||
#include "Misc/AutomationTest.h"
|
||||
@@ -28,70 +28,70 @@ void IndirectReferenceScannerSpec::Define()
|
||||
It("finds the GameMode from DefaultEngine.ini and strips the _C class suffix", [this]()
|
||||
{
|
||||
const TArray<FString> Found = Extract(
|
||||
TEXT("GlobalDefaultGameMode=/Game/Space/Core/GameModes/BP_FirstPersonGameMode.BP_FirstPersonGameMode_C"));
|
||||
TEXT("GlobalDefaultGameMode=/Game/Core/GameModes/BP_GameMode.BP_GameMode_C"));
|
||||
|
||||
TestEqual(TEXT("one hit"), Found.Num(), 1);
|
||||
if (Found.Num() == 1)
|
||||
{
|
||||
TestEqual(TEXT("package"), Found[0], FString(TEXT("/Game/Space/Core/GameModes/BP_FirstPersonGameMode")));
|
||||
TestEqual(TEXT("package"), Found[0], FString(TEXT("/Game/Core/GameModes/BP_GameMode")));
|
||||
}
|
||||
});
|
||||
|
||||
It("finds the GameInstance from MenuSystemPro", [this]()
|
||||
It("finds the GameInstance from a purchased pack", [this]()
|
||||
{
|
||||
const TArray<FString> Found = Extract(
|
||||
TEXT("GameInstanceClass=/Game/MenuSystemPro/Blueprints/GameFramework/BP_MenuSystemGameInstance.BP_MenuSystemGameInstance_C"));
|
||||
TEXT("GameInstanceClass=/Game/UIPack/Blueprints/GameFramework/BP_MenuGameInstance.BP_MenuGameInstance_C"));
|
||||
|
||||
TestEqual(TEXT("one hit"), Found.Num(), 1);
|
||||
if (Found.Num() == 1)
|
||||
{
|
||||
TestEqual(TEXT("package"), Found[0],
|
||||
FString(TEXT("/Game/MenuSystemPro/Blueprints/GameFramework/BP_MenuSystemGameInstance")));
|
||||
FString(TEXT("/Game/UIPack/Blueprints/GameFramework/BP_MenuGameInstance")));
|
||||
}
|
||||
});
|
||||
|
||||
It("finds a map reference with an object suffix", [this]()
|
||||
{
|
||||
const TArray<FString> Found = Extract(TEXT("EditorStartupMap=/Game/Space/Maps/Gyms/Gyms_Geoda.Gyms_Geoda"));
|
||||
const TArray<FString> Found = Extract(TEXT("EditorStartupMap=/Game/Maps/Gyms/Gyms_Geoda.Gyms_Geoda"));
|
||||
|
||||
TestEqual(TEXT("one hit"), Found.Num(), 1);
|
||||
if (Found.Num() == 1)
|
||||
{
|
||||
TestEqual(TEXT("package"), Found[0], FString(TEXT("/Game/Space/Maps/Gyms/Gyms_Geoda")));
|
||||
TestEqual(TEXT("package"), Found[0], FString(TEXT("/Game/Maps/Gyms/Gyms_Geoda")));
|
||||
}
|
||||
});
|
||||
|
||||
It("finds a bare package path with no object suffix", [this]()
|
||||
{
|
||||
const TArray<FString> Found = Extract(TEXT("GameDefaultMap=/Game/Space/Maps/RefinedMenuMap"));
|
||||
const TArray<FString> Found = Extract(TEXT("GameDefaultMap=/Game/Maps/RefinedMenuMap"));
|
||||
|
||||
TestEqual(TEXT("one hit"), Found.Num(), 1);
|
||||
if (Found.Num() == 1)
|
||||
{
|
||||
TestEqual(TEXT("package"), Found[0], FString(TEXT("/Game/Space/Maps/RefinedMenuMap")));
|
||||
TestEqual(TEXT("package"), Found[0], FString(TEXT("/Game/Maps/RefinedMenuMap")));
|
||||
}
|
||||
});
|
||||
|
||||
It("strips surrounding quotes and parentheses from an ini struct value", [this]()
|
||||
{
|
||||
const TArray<FString> Found = Extract(TEXT("+DirectoriesToAlwaysCook=(Path=\"/Game/Space/Art\")"));
|
||||
const TArray<FString> Found = Extract(TEXT("+DirectoriesToAlwaysCook=(Path=\"/Game/Art\")"));
|
||||
|
||||
TestEqual(TEXT("one hit"), Found.Num(), 1);
|
||||
if (Found.Num() == 1)
|
||||
{
|
||||
TestEqual(TEXT("package"), Found[0], FString(TEXT("/Game/Space/Art")));
|
||||
TestEqual(TEXT("package"), Found[0], FString(TEXT("/Game/Art")));
|
||||
}
|
||||
});
|
||||
|
||||
It("handles a C++ literal wrapped in TEXT()", [this]()
|
||||
{
|
||||
const TArray<FString> Found = Extract(
|
||||
TEXT("static const FSoftObjectPath Path(TEXT(\"/Game/Space/Art/SM_Rock\"));"));
|
||||
TEXT("static const FSoftObjectPath Path(TEXT(\"/Game/Art/SM_Rock\"));"));
|
||||
|
||||
TestEqual(TEXT("one hit"), Found.Num(), 1);
|
||||
if (Found.Num() == 1)
|
||||
{
|
||||
TestEqual(TEXT("package"), Found[0], FString(TEXT("/Game/Space/Art/SM_Rock")));
|
||||
TestEqual(TEXT("package"), Found[0], FString(TEXT("/Game/Art/SM_Rock")));
|
||||
}
|
||||
});
|
||||
|
||||
|
||||
@@ -1,4 +1,4 @@
|
||||
// NextGenium 2026. Asset Usage Audit.
|
||||
// MagentaDolphin 2026. Asset Usage Audit.
|
||||
|
||||
#include "AssetUsagePaths.h"
|
||||
|
||||
|
||||
@@ -1,4 +1,4 @@
|
||||
// NextGenium 2026. Asset Usage Audit.
|
||||
// MagentaDolphin 2026. Asset Usage Audit.
|
||||
|
||||
#include "AssetUsageAuditTypes.h"
|
||||
#include "AssetUsagePaths.h"
|
||||
|
||||
Reference in New Issue
Block a user