;METADATA=(Diff=true, UseCommands=true)
[/Script/GameplayTags.GameplayTagsSettings]
ImportTagsFromConfig=True
WarnOnInvalidTags=True
ClearInvalidTags=False
AllowEditorTagUnloading=True
AllowGameTagUnloading=False
FastReplication=False
bDynamicReplication=False
InvalidTagCharacters="\"\',"
NumBitsForContainerSize=6
NetIndexFirstBitSegment=16
+GameplayTagRedirects=(OldTagName="Event.AttackStarted",NewTagName="Event.Attack.Started")
+GameplayTagRedirects=(OldTagName="Event.Attack.ComboWindowClose",NewTagName="Event.Attack.ComboWindowEnd")
+GameplayTagRedirects=(OldTagName="Event.Block.Brocked",NewTagName="Event.Block.Brocken")
+GameplayTagList=(Tag="AI.Attack.Light",DevComment="")
+GameplayTagList=(Tag="AI.Attack.NextCombo",DevComment="")
+GameplayTagList=(Tag="AI.Chase",DevComment="")
+GameplayTagList=(Tag="AI.Chase.Positioning",DevComment="")
+GameplayTagList=(Tag="AI.Defence",DevComment="")
+GameplayTagList=(Tag="AI.Idle",DevComment="")
+GameplayTagList=(Tag="AI.NextAttack",DevComment="")
+GameplayTagList=(Tag="AI.Patrol",DevComment="")
+GameplayTagList=(Tag="AI.Positioning",DevComment="")
+GameplayTagList=(Tag="AI.SwitchWeapon.Bow",DevComment="")
+GameplayTagList=(Tag="AI.SwitchWeapon.Fist",DevComment="")
+GameplayTagList=(Tag="AI.SwitchWeapon.Shieald",DevComment="")
+GameplayTagList=(Tag="AI.SwitchWeapon.Sword",DevComment="")
+GameplayTagList=(Tag="AI.TakeWeapon",DevComment="")
+GameplayTagList=(Tag="AI.WantWeapon",DevComment="")
+GameplayTagList=(Tag="AOE.Radial",DevComment="")
+GameplayTagList=(Tag="Boss.Attack.Combo",DevComment="")
+GameplayTagList=(Tag="Boss.Attack.Unblockable",DevComment="")
+GameplayTagList=(Tag="Boss.CanShield",DevComment="")
+GameplayTagList=(Tag="Boss.Cooldown.Unblockable",DevComment="")
+GameplayTagList=(Tag="Boss.Event.GuardEnd",DevComment="")
+GameplayTagList=(Tag="Boss.Guard",DevComment="")
+GameplayTagList=(Tag="Boss.Shield",DevComment="")
+GameplayTagList=(Tag="Combat.BattleHeal",DevComment="")
+GameplayTagList=(Tag="Combat.Gimmick",DevComment="")
+GameplayTagList=(Tag="Combat.Gimmick.1",DevComment="")
+GameplayTagList=(Tag="Combat.Gimmick.2",DevComment="")
+GameplayTagList=(Tag="Combat.Gimmick.3",DevComment="")
+GameplayTagList=(Tag="Combat.Gimmick.4",DevComment="")
+GameplayTagList=(Tag="Combat.Gimmick.5",DevComment="")
+GameplayTagList=(Tag="Combat.Gimmick.6",DevComment="")
+GameplayTagList=(Tag="Combat.Gimmick.7",DevComment="")
+GameplayTagList=(Tag="Combat.Gimmick.8",DevComment="")
+GameplayTagList=(Tag="Combat.Gimmick.9",DevComment="")
+GameplayTagList=(Tag="Combat.Gimmick.10",DevComment="")
+GameplayTagList=(Tag="Combat.Heal",DevComment="")
+GameplayTagList=(Tag="Combat.ManaAdd",DevComment="")
+GameplayTagList=(Tag="Combat.Melee.Attack",DevComment="")
+GameplayTagList=(Tag="Combat.Melee.Attack.BreackBlock",DevComment="")
+GameplayTagList=(Tag="Combat.Melee.Attack.BreackBlock.Broke",DevComment="")
+GameplayTagList=(Tag="Combat.Melee.Attack.Broke",DevComment="")
+GameplayTagList=(Tag="Combat.Melee.Attack.Combo",DevComment="")
+GameplayTagList=(Tag="Combat.Melee.Attack.Combo.Attack1",DevComment="")
+GameplayTagList=(Tag="Combat.Melee.Attack.Combo.Attack2",DevComment="")
+GameplayTagList=(Tag="Combat.Melee.Attack.Combo.Attack3",DevComment="")
+GameplayTagList=(Tag="Combat.Melee.Attack.Combo.ComboWndow",DevComment="")
+GameplayTagList=(Tag="Combat.Melee.Attack.Combo.ComboWndow2",DevComment="")
+GameplayTagList=(Tag="Combat.Melee.Attack.HeavyAttack",DevComment="")
+GameplayTagList=(Tag="Combat.Melee.Attack.HeavyAttack.1",DevComment="")
+GameplayTagList=(Tag="Combat.Melee.Attack.HeavyAttack.2",DevComment="")
+GameplayTagList=(Tag="Combat.Melee.Attack.HeavyAttack.3",DevComment="")
+GameplayTagList=(Tag="Combat.Melee.Attack.Light",DevComment="")
+GameplayTagList=(Tag="Combat.Melee.Attack.Light.1",DevComment="")
+GameplayTagList=(Tag="Combat.Melee.Attack.Light.2",DevComment="")
+GameplayTagList=(Tag="Combat.Melee.Attack.Light.3",DevComment="")
+GameplayTagList=(Tag="Combat.Melee.Attack.Parry",DevComment="")
+GameplayTagList=(Tag="Combat.Melee.Attack.Special",DevComment="")
+GameplayTagList=(Tag="Combat.Melee.Block",DevComment="")
+GameplayTagList=(Tag="Combat.Melee.Evade",DevComment="")
+GameplayTagList=(Tag="Combat.Melee.Parry",DevComment="")
+GameplayTagList=(Tag="Combat.Melee.StaggerAttack",DevComment="")
+GameplayTagList=(Tag="Combat.Melee.StaggerAttack.Heavy",DevComment="")
+GameplayTagList=(Tag="Combat.Melee.StaggerAttack.Light",DevComment="")
+GameplayTagList=(Tag="Combat.Melee.Taran",DevComment="")
+GameplayTagList=(Tag="Combat.Melee.Tracking",DevComment="")
+GameplayTagList=(Tag="Combat.Range.Attack",DevComment="")
+GameplayTagList=(Tag="Combat.Ranged.Aiming",DevComment="")
+GameplayTagList=(Tag="Cooldown.LightAttack.1",DevComment="")
+GameplayTagList=(Tag="Cooldown.LightAttack.2",DevComment="")
+GameplayTagList=(Tag="Cooldown.LightAttack.3",DevComment="")
+GameplayTagList=(Tag="Damage.BlockBroke",DevComment="")
+GameplayTagList=(Tag="Damage.IgnoreReaction",DevComment="")
+GameplayTagList=(Tag="Damage.Melee",DevComment="")
+GameplayTagList=(Tag="Damage.Taran",DevComment="")
+GameplayTagList=(Tag="Event.Attack.Blocked",DevComment="")
+GameplayTagList=(Tag="Event.Attack.ComboWindowEnd",DevComment="")
+GameplayTagList=(Tag="Event.Attack.ComboWindowOpen",DevComment="")
+GameplayTagList=(Tag="Event.Attack.Left",DevComment="")
+GameplayTagList=(Tag="Event.Attack.Right",DevComment="")
+GameplayTagList=(Tag="Event.Attack.Started",DevComment="")
+GameplayTagList=(Tag="Event.Block.Brocken",DevComment="")
+GameplayTagList=(Tag="Event.Block.End",DevComment="")
+GameplayTagList=(Tag="Event.Block.Reaction",DevComment="")
+GameplayTagList=(Tag="Event.Heal.End",DevComment="")
+GameplayTagList=(Tag="Event.Hit",DevComment="")
+GameplayTagList=(Tag="Event.Knockdown",DevComment="")
+GameplayTagList=(Tag="Event.ManaTake",DevComment="")
+GameplayTagList=(Tag="Event.Overloaded",DevComment="")
+GameplayTagList=(Tag="Event.Parry.End",DevComment="")
+GameplayTagList=(Tag="Event.Range.Started",DevComment="")
+GameplayTagList=(Tag="Event.Ranged.Aiming",DevComment="")
+GameplayTagList=(Tag="Event.Staggered",DevComment="")
+GameplayTagList=(Tag="Event.Stuned",DevComment="")
+GameplayTagList=(Tag="Event.Telekenesis",DevComment="")
+GameplayTagList=(Tag="Force.PowerUp.Hook",DevComment="")
+GameplayTagList=(Tag="Force.PowerUp.Kick",DevComment="")
+GameplayTagList=(Tag="Force.PowerUp.Lighting",DevComment="")
+GameplayTagList=(Tag="Force.PowerUp.Ora",DevComment="")
+GameplayTagList=(Tag="Force.PowerUp.Push",DevComment="")
+GameplayTagList=(Tag="Force.PowerUp.Stomp",DevComment="")
+GameplayTagList=(Tag="Force.PowerUp.Storm",DevComment="")
+GameplayTagList=(Tag="Force.PowerUp.Taran",DevComment="")
+GameplayTagList=(Tag="Force.PowerUp.Tele",DevComment="")
+GameplayTagList=(Tag="Force.PowerUp.Wisdom",DevComment="")
+GameplayTagList=(Tag="Force.StormHook",DevComment="")
+GameplayTagList=(Tag="Force.StormHook.GrapplingAnimation",DevComment="")
+GameplayTagList=(Tag="Force.StormHook.MovingWithGrapple",DevComment="")
+GameplayTagList=(Tag="Force.Telekenesis",DevComment="")
+GameplayTagList=(Tag="GameplayCue.AttackBlockingReaction",DevComment="")
+GameplayTagList=(Tag="GameplayCue.AttackParringReaction",DevComment="")
+GameplayTagList=(Tag="GameplayCue.Brave",DevComment="")
+GameplayTagList=(Tag="GameplayCue.BreakBlockReaction",DevComment="")
+GameplayTagList=(Tag="GameplayCue.Fear",DevComment="")
+GameplayTagList=(Tag="GameplayCue.GameplayCue.AttackParringReaction",DevComment="")
+GameplayTagList=(Tag="GameplayCue.GameplayCue.GameplayCue.MeleeHeavyDamageReaction",DevComment="")
+GameplayTagList=(Tag="GameplayCue.GameplayCue.MeleeHeavyDamageReaction",DevComment="")
+GameplayTagList=(Tag="GameplayCue.KickReaction",DevComment="")
+GameplayTagList=(Tag="GameplayCue.ManaAdd",DevComment="")
+GameplayTagList=(Tag="GameplayCue.MeleeDamageReaction",DevComment="")
+GameplayTagList=(Tag="GameplayCue.Point.Aldorn",DevComment="")
+GameplayTagList=(Tag="GameplayCue.Point.Dectos",DevComment="")
+GameplayTagList=(Tag="GameplayCue.PunchesReaction",DevComment="")
+GameplayTagList=(Tag="GameplayCue.Slowmotion",DevComment="")
+GameplayTagList=(Tag="GameplayCue.SpecialDamage",DevComment="")
+GameplayTagList=(Tag="GameplayCue.StaggerAttackReaction",DevComment="")
+GameplayTagList=(Tag="GameplayCue.StaggerAttackReaction.Heavy",DevComment="")
+GameplayTagList=(Tag="GameplayCue.StaggerAttackReaction.light",DevComment="")
+GameplayTagList=(Tag="GameplayCue.StormDamageReaction",DevComment="")
+GameplayTagList=(Tag="GameplayCue.StormHeavyDamageReaction",DevComment="")
+GameplayTagList=(Tag="GameplayCue.StormHookReaction",DevComment="")
+GameplayTagList=(Tag="GameplayCue.TaranReaction",DevComment="")
+GameplayTagList=(Tag="GameplayCue.Telekenesis",DevComment="")
+GameplayTagList=(Tag="Hand.Rage",DevComment="")
+GameplayTagList=(Tag="Hand.Wisdom",DevComment="")
+GameplayTagList=(Tag="Locomotion.Dodge",DevComment="")
+GameplayTagList=(Tag="Locomotion.Roll",DevComment="")
+GameplayTagList=(Tag="Melee.Damage.Reaction",DevComment="")
+GameplayTagList=(Tag="MeleeHeavyDamageReaction",DevComment="")
+GameplayTagList=(Tag="Status.Attacked",DevComment="")
+GameplayTagList=(Tag="Status.Body.Big",DevComment="")
+GameplayTagList=(Tag="Status.Body.Boss",DevComment="")
+GameplayTagList=(Tag="Status.Body.Small",DevComment="")
+GameplayTagList=(Tag="Status.CanRoll",DevComment="")
+GameplayTagList=(Tag="Status.CanStaggerAttack",DevComment="")
+GameplayTagList=(Tag="Status.CantRegen",DevComment="")
+GameplayTagList=(Tag="Status.Damaged",DevComment="")
+GameplayTagList=(Tag="Status.DamageImmune",DevComment="")
+GameplayTagList=(Tag="Status.Gimmick",DevComment="")
+GameplayTagList=(Tag="Status.Hooked",DevComment="")
+GameplayTagList=(Tag="Status.Knockdowned",DevComment="")
+GameplayTagList=(Tag="Status.Overloaded",DevComment="")
+GameplayTagList=(Tag="Status.Staggered",DevComment="")
+GameplayTagList=(Tag="Status.Stunned",DevComment="")

