docs: drop studio-specific references from docs and comments
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@@ -79,9 +79,9 @@ TArray<FTopLevelAssetPath> GetPresetClassPaths(EAssetTypePreset Preset)
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};
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case EAssetTypePreset::Sound:
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// FMOD is this project's audio system. FMOD assets are included for completeness, but
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// FMOD resolves events by string path outside the UObject graph, so their usage verdict
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// is unreliable by construction - the report marks them Unknown.
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// Audio middleware (FMOD) is a representative case: its assets are included for
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// completeness, but it resolves events by string path outside the UObject graph, so
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// the usage verdict is unreliable by construction - the report marks them Unknown.
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return {
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Path(TEXT("/Script/Engine.SoundBase")),
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Path(TEXT("/Script/FMODStudio.FMODAsset"))
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