Files
MagentaDolphin aeb4a1067c fix: correct authorship attribution to MagentaDolphin
The plugin was authored outside studio work but carried NextGenium
attribution in the .uplugin descriptor and in every source header.

Co-Authored-By: Claude Code <noreply@anthropic.com>
2026-09-07 17:35:48 +07:00

39 lines
1.3 KiB
C#

// MagentaDolphin 2026. Asset Usage Audit.
using UnrealBuildTool;
public class AssetUsageAuditEditor : ModuleRules
{
public AssetUsageAuditEditor(ReadOnlyTargetRules Target) : base(Target)
{
PCHUsage = PCHUsageMode.UseExplicitOrSharedPCHs;
PublicDependencyModuleNames.AddRange(new string[]
{
"Core",
"AssetUsageAuditCore"
});
// Everything editor-only and UI-shaped belongs here and nowhere else. Keeping this list
// out of AssetUsageAuditCore is what lets the same analysis run from a commandlet later.
PrivateDependencyModuleNames.AddRange(new string[]
{
"CoreUObject",
"Engine",
"AssetRegistry",
"AssetTools", // MigratePackages - the only path that keeps references working
"DeveloperSettings",
"DesktopPlatform", // native folder picker for the export destination
"EditorFramework",
"InputCore",
"Projects",
"Slate",
"SlateCore",
"ToolMenus",
"ToolWidgets", // SSearchBox, SSegmentedControl
"UnrealEd",
"WorkspaceMenuStructure" // places the tab under Tools in the Window menu
});
}
}